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  1. #1
    Test Driver Thorsfew's Avatar
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    New Q&A to avoid repeat questions?

    Ok thank you barns located baker011 thread.
    Looking to resurrect it.

    Maybe we the forum can keep it updated, especially as you have mod rights?
    I KNOW it's extra work, but I think it will be very helpful for visitors and existing members.
    Last edited by Thorsfew; 03-02-2011 at 05:30 AM.

  2. #2
    Test Driver Thorsfew's Avatar
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    Old Q&A thread from baker011
    The following QUOTE is OUT OF DATE. It is the "base" that was started by Eutechnyx, and is here as "original".
    Updated version will follow, along with new Q&A and new unanswered questions.

    Official NASCAR The Game 2011 FAQ
    We are constantly lookign through the forums and trying to answer each and every question. However, we are noticing a few duplicated questions and have decided to pull together an FAQ. This will be updated regular and we will pick out and answer the key questions that you guys are asking.


    -----------------------------------------------------------------------
    Updated: 13th October 2010:
    -----------------------------------------------------------------------

    GAMEPLAY

    Q. Will the AI be realistic in the way of fuel consumption and tire wear?
    A. Yes, the A.I. operate under exactly the same conditions as the player.

    Q. Is there a live running order?
    A. The game will feature a live ticker during the race which updates with the current running order.

    Q. Live Points Updates when getting close to the chase if a driver is in or out?
    A. The ticker does change to indicate if the driver would be in the Chase if they finished in their current position.

    Q. How will going from day to night during a race impact a cars performance, if at all?
    A. Unfortunately the transition doesn’t have an impact on the game. However, we may look to do this in any future versions of the game.

    Q. Will cars go on fire? Or will smoke billow out if a car blows an engine or tire?
    A. Cars will not burst in to flames, this is a licensor restriction. However, if you blow a tire, smoke and sparks can be seen.

    Q. When using a manual transmission setting will you be able to "kill" gears if you mess up a shift?
    A. You cannot kill the gearbox by mis-shifting.

    Q. When you get hit on the front wheels will it affect the Camber/Caster/Toe settings and make the car handle differently?
    A. Yes, damage to the wheels will affect the cars handling.

    Q. Are all 43 pit crews going to be active at once on pit road? like let’s say everyone comes down, will you see every pit crew at work?
    A. All the cars can pit but the player will only see their pit crew.

    Q. Will there be windshield build-up?
    A. Yes, during the race build-up will occur.

    Q. Do you have full control of the car under yellow flags and down the pit road?
    A. Under yellow, you do not control the car in to the pit road, only under green.

    Q. Will the AI cars be involved in realistic wrecks too?
    A. Yes, the A.I. do get involved in wrecks.

    Q. In the Career Mode can the player create their own team?
    A. Yes they can.

    Q. Will there be "FULL" race weekends. As in 2 or 3 Practice Sessions to test Qualifying and race trim.
    A. Right now we just have qualifying and the race. Our aim is to make the game as accessible as possible to all and we felt a full race weekend could be quite daunting for the less hardcore players.

    Q. Is this game A Sim or Arcade?
    A. It is a full simulation however we have certain assists which the player can utilise to help them create a handling feel that works for them.

    Q. Will the catch fences at the tracks also have realistic physics?
    A. The catch fence and safety barrier have physical properties, and will move when the car hits them.

    Q. For the damage, if you’re on pit road, will there be tape, tools, etc. and the pit crew actually trying to fix the car?
    A. The pit crew make handling adjustments to the car but will not be seen to repair the damage.


    ONLINE:

    Q. Will there be a spectator mode?
    A. Unfortunately this wont feature in NASCAR The Game 2011 but we are looking into the possibility for future versions.

    Q. Will there be lobby's to set up races and will you be able to invite you're online friends?
    A. Yes.

    Q. Will there be a league management feature?
    A. No, but we may visit this for future versions if enough people want it.

    Q. Will there be online split-screen? What modes will feature split-screen?
    A. There is split screen but you cannot race this is an offline mode only.

    Q. Server issues have blighted previous versions of the game, what will Eutechnyx be doing to ensure a good online experience?
    A. We will be using first party servers i.e. Xbox Live and PSN so we don’t envisage any problems.


    CUSTOMIZATION:

    Q. Can you upload your own images or do you have to use the in game paint booth?
    A. We have built a fantastic in game tool for users to design their cars. This will give users complete control over th elook of their car and as such must use this feature.

    Q. Will there be a setup trading feature in-game or will it be the old school 'type your setups out on the forums, and then have to enter them manually' way of doing it?
    A. There aren’t any trading features.

    Q. Will we be able to make Custom logos?
    A. Yes.

    COMMENTARY:

    Q. Is there anyone like Dale Jarrett or anyone doing commentary?
    A. Both Doug Rice and Mark Garrow from PRN perform the race introductions.


    GENERAL:

    Q. Can we please have Trucks and Nationwide cars in future releases of the game?
    A. Possibly. We are definitely looking into it if the demand is there.

    Q. What will celebrations involve?
    A. The player can perform burn outs in the car and then the driver will be seen to perform certain actions when they climb out of the vehicle.

    Q. What kind of cameras will there be in the game. Mainly in the replays...in the old NASCAR games the replay cameras weren’t good...is this game going to have TV type cameras in replay modes?
    A. The cameras are based on those used for the broadcast with a couple of special ones thrown in for good measure.

  3. #3
    Test Driver Thorsfew's Avatar
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    This version IS WORK IN PROGRESS (All the help from Barns is appreciated in locating fact from rumour)


    Following taken from Barker011 Q&A sticky, and in process of amendments.
    This is being updated, work still in progress... WHILE HERE CONSIDER ALL INFORMATION UNCONFIRMED!!!!

    All information is subject to change without notice, and 'may' be incorrect.

    Software title - NASCAR the Game 2011
    Development team - Eutechnyx
    Release by - Activision
    Release date - 29th March 2011
    platforms- Xbox360, PS3, Wii (Wii is offline only)(No PC version)
    players -single player, co-op (split screen offline) , online multi player (2-16)
    leader boards - Not at present.
    HDTV 720p/1080i/1080p *
    Wheel - Supported
    Sound - ingame Dolby digital *
    pegi rating - 3+ *
    ERSB rating - E
    Region - NTCS, (NOT region locked for PS3) Xbox360 will NOT work with PAL.

    Sales outlets - America only, and online.
    Other country's need to order (online).



    Official NASCAR The Game 2011 FAQ
    We are constantly looking through the forums and trying to answer each and every question. However, we are noticing a few duplicated questions and have decided to pull together an FAQ. This will be updated regular and we will pick out and answer the key questions that you guys are asking.


    Updated: 03rd February 2011:
    PRE RELEASE
    Q. Will there be a Demo?
    A. None has being planned for the 2011 game.

    GAME PLAY

    Q. Will the AI be realistic in the way of fuel consumption and tire wear?
    A. Yes, the A.I. operate under exactly the same conditions as the player.

    Q. Is there a live running order?
    A. The game will feature a live ticker during the race which updates with the current running order.

    Q. Live Points Updates when getting close to the chase if a driver is in or out?
    A. The ticker does change to indicate if the driver would be in the Chase if they finished in their current position.

    Q. Will there be transitions from day to night, and if so how will going from day to night during a race impact a cars performance, if at all?
    A. Unfortunately there is NO transition from day to night. There are day, night, and dusk races.
    However, we may look to do this in future versions of the game.

    Q. Will the track rubber up over time?
    A. Yes, the track will 'rubber' up as the race progresses.

    Q. Will there be racing grooves?
    A. Yes, Multiple racing grooves.

    Q. Will cars go on fire? Or will smoke billow out if a car blows an engine or tire?
    A. Cars will not burst in to flames, this is a licensor restriction. However, if you blow a tire, smoke and sparks can be seen.

    Q. Will cars suffer Engine Blow outs?
    A. No, unfortunately due to licensor restriction, that will not be the case. We are adjusting the amount of damage repaired per entry into pit lane to compensate this.

    Q. Will we have the option for cars to DNF?
    A. No sorry we can't include this due to the licensor restriction, and/or bug issues.
    (This is a top priority and on the list for 2012)

    Q. With no DNF's what's stopping anyone from winning after a 360 degree barrel roll?
    A. The comprimise we are including (at your request), will ensure that those situations and drivers that would normaly result in a DNF, will instead find themselves far behind the race leaders as they will require multiple visits to pit lane to repair the damage.

    Q. I have heard the damage physics are 'one of the best' to date in a NASCAR game. Can you give an example of what to expect please?
    A. Sure! Hit the wall hard enough, and you will blow a tire.
    Tires will blow out shredding the sheet metal and littering the track with debris.

    Q. When using a manual transmission setting will you be able to "kill" gears if you mess up a shift?
    A. You cannot kill the gearbox by mis-shifting.

    Q. When you get hit on the front wheels will it affect the Camber/Caster/Toe settings and make the car handle differently?
    A. Yes, damage to the wheels will affect the cars handling.

    Q. Are all 43 pit crews going to be active at once on pit road? like let’s say everyone comes down, will you see every pit crew at work?
    A. All the cars can pit but the player will only see their pit crew.

    Q. Will there be windshield build-up?
    A. Yes, during the race build-up will occur.

    Q. Do you have full control of the car under yellow flags and down the pit road?
    A. Under yellow, you do NOT control the car in to the pit road, only under green.

    Q. Will the AI cars be involved in realistic wrecks too?
    A. Yes, the A.I. do get involved in wrecks.

    Q. In the Career Mode can the player create their own team?
    A. Yes they can.

    Q. Will there be "FULL" race weekends. As in 2 or 3 Practise Sessions to test Qualifying and race trim.
    A. Right now we just have qualifying and the race. Our aim is to make the game as accessible as possible to all and we felt a full race weekend could be quite daunting for the less hard core players.
    Online, in a private race the host can set a Qualifying order based on:

    Random, completely random order
    Skill, the online skill rating
    Personal Best Time, the players PB for that track
    Fastest Lap, the players are order based on their fastest laps from the last online race

    We will look at improving this for 2012 version.

    Q. Is this game A Sim or Arcade?
    A. It is based upon simulation, however we have certain assists which the player can utilise to help them create a handling feel that works for them. Thus allowing many inexperienced players the chance to race NASCAR

    Q. Will the catch fences at the tracks also have realistic physics?
    A. The catch fence and safety barrier have physical properties, and will move when the car hits them.

    Q. For the damage, if you’re on pit road, will there be tape, tools, etc. and the pit crew actually trying to fix the car?
    A. The pit crew make handling adjustments to the car but will not be seen to repair the damage.

    Q. Can you run out of fuel?
    A. Yes, If you run out of fuel on the track, then it's Race over. If you're entering the pit lane and make it over the commitment line then you will pit as normal.

    ONLINE:

    Q. Will there be a spectator mode?
    A. Unfortunately this wont feature in NASCAR The Game 2011 but we are looking into the possibility for future versions.

    Q. Will there be lobby's to set up races and will you be able to invite you're online friends?
    A. Yes.

    Q. Will there be a league management feature?
    A. No, but we may visit this for future versions if enough people want it.

    Q. Will there be online split-screen? What modes will feature split-screen?
    A. There is split screen but you cannot race. This is an offline mode only.

    Q. Server issues have blighted previous versions of the game, what will Eutechnyx be doing to ensure a good online experience?
    A. We will be using first party servers i.e. Xbox Live and PSN so we don’t envisage any problems.


    CUSTOMISATION:

    Q. Can you upload your own images or do you have to use the in game paint booth?
    A. We have built a fantastic in game tool for users to design their cars. This will give users complete control over the look of their car and as such must use this feature.

    Q. Will there be a setup trading feature in-game or will it be the old school 'type your setups out on the forums, and then have to enter them manually' way of doing it?
    A. There aren’t any trading features.

    Q. Will we be able to make Custom logos?
    A. Yes. You can create any thing you want using shapes and other stuff.
    Some pre made sposors will be included. We are not saying what they are.
    Numbers will have a certain font.
    You can use double digit numbers.

    COMMENTARY:

    Q. Is there anyone like Dale Jarrett or anyone doing commentary?
    A. Both Doug Rice and Mark Garrow from PRN perform the race introductions.

    Q. Who does the voice for the ingame "spotter"?
    A. Ty Norris (Was a spotter for Dale Jr and now works with MWR)

    GENERAL:

    Q. Can we please have Trucks and Nationwide cars in future releases of the game?
    A. Possibly. We are definitely looking into it if the demand is there.

    Q. What will celebrations involve?
    A. The player can perform burn outs in the car and then the driver will be seen to perform certain actions when they climb out of the vehicle.

    Q. What kind of cameras will there be in the game. Mainly in the replays...in the old NASCAR games the replay cameras weren’t good...is this game going to have TV type cameras in replay modes?
    A. The cameras are based on those used for the broadcast with a couple of special ones thrown in for good measure.

    Q. Why was the game delayed?
    A. Although we believe this game is great, we wished to take the time to add a couple of small things, amend "damage", and sort a couple of minor bugs. We feel you, the gamer, will fully understand and appreciate the extra effort.

    GAME SUPPORT

    Q. Will the game be 2010 season or 2011?
    A. The game will be released with 2010 season. We will release a patch for the 2011 season, and include changes made to the cars/ rules, and "COT" (confirm patch or DLC)

    this is being updated, work still in progress... WHILE HERE CONSIDER ALL INFORMATION UNCONFIRMED!!!

    * Needs confirmation.

    Once all confirmed, the thread can be deleted and baker011's original thread updated & sticky.
    Last edited by Thorsfew; 14-03-2011 at 05:56 PM.

  4. #4
    Driver barns's Avatar
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    I have no control over the off topic section of the forum! lol

    I will just add to this post! lol

    All listed below can be found on Davet's twitter or in the forums. (Note to readers, these things may change at anytime)



    Online play


    Mechanical damage online - http://forums.eutechnyx.com/threads/...ll=1#post73898

    Description of ONLINE ROOMS - http://forums.eutechnyx.com/threads/...ll=1#post74130

    Qualifying online description - http://forums.eutechnyx.com/threads/...ll=1#post68679

    Hardcore mode will have mechanical damage.

    If your the leader, you can choose which side to restart after the caution. (offline to)

    Car views - in car, chase, and hood. (Maybe more, not sure)

    You have a Spotter.

    Ability to mute players.

    Ability to Lock assists off. (waiting for response, can't find the link)

    Ability to Lock in game setup and only make pit road adjustments.



    General

    Running out of Fuel discription - http://forums.eutechnyx.com/threads/...ll=1#post74861

    No day to night transitions. (there is day,night and dusk races)

    No DNF's. (top of their priority list for 2012. confirmed on twitter)

    Track will rubber up as the race goes on.

    Multiple racing grooves.

    DLC for 2011 scheme's, driver changes and 2011 cars.

    Race HUD is fully customizable.

    Tires will blow out shredding the sheet metal and littering the track with debris.

    Hit the wall hard enough, and you will blow a tire.

    No caution for debri on the track. It will disappear in time.

    Steering assist - will turn of the pull to the left.

    Traction/stability control assist - will make you slower when engaged.


    Setups

    Pre made setup for each track to use or start with.

    Gearing uses the Nascar rule system.


    Paint booth

    You can create any thing you want using shapes and other stuff.

    #'s will have a certain font.

    Some pre made sposors. They have not been said what they are.

    You can use double digit #'s.
    Last edited by barns; 02-02-2011 at 12:29 AM. Reason: link

  5. #5
    Test Driver Thorsfew's Avatar
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    Ok thanks, needs us all to help out, along with source so we an confirm its not just hear say.
    Once the above edited post is correct and to date, you can copy paste it into the correct section.

    Not sure I can keep track of all the answers, or even the new questions, far to likely to make a mistake without other keen eyes to guide!

    Source for DNF and Damage link --->
    http://forums.eutechnyx.com/threads/...ll=1#post73898

    Source Damage cutomisation options and caution flag
    http://forums.eutechnyx.com/threads/...ll=1#post46386

    Source for steering wheel set ups link --->
    http://forums.eutechnyx.com/threads/...ll=1#post65910

    Lol yes Barns I used your link:P

    The mute link we used yesterday I think, you merged 2 threads?
    http://forums.eutechnyx.com/threads/...ll=1#post67076

    Some may already be covered by you,
    Spotter link online
    http://forums.eutechnyx.com/threads/...ll=1#post68679
    Online qualifying in a private races is same link above.
    This is a direct link to DaveT's post #207 in the thread.

    Reference to patch and DLC future content
    http://forums.eutechnyx.com/threads/...ll=1#post68736
    Dave comments on concentrating on the "box" (game) first then see where they are with a patch.

    Barns twitter responses from DaveT on DNF and damage including body work repair/visual
    http://forums.eutechnyx.com/threads/...ll=1#post68968

    Dave post on "Host" regular non private games and selection of options, including track, then placed in lobby with track veto option
    http://forums.eutechnyx.com/threads/...ll=1#post74130

    Dave on response to Rewind feature (single player)
    http://forums.eutechnyx.com/threads/...ll=1#post32549

    same thread Bob backs up Dave regarding "assists"/ rewind/ reality.
    http://forums.eutechnyx.com/threads/...ll=1#post32563

    Dave regarding assists (Stability control)
    http://forums.eutechnyx.com/threads/...ll=1#post39223

    Barns post on Assists with confirmation (can be set off/on) (Thanks for supplying link Barns).
    http://forums.eutechnyx.com/threads/...ll=1#post75326

    Dave regarding steering help
    http://forums.eutechnyx.com/threads/...ll=1#post39527

    Post confirming slower running with assists vs someone running no assists, providing you can "handle" the car. Dave post#16 confirming statment of a member in post #15 http://forums.eutechnyx.com/threads/...ll=1#post67080

    DaveT commenting on laptimes/ handling per track and FULL telementry data.
    http://forums.eutechnyx.com/threads/...ll=1#post48494

    Tickers confirmation
    http://forums.eutechnyx.com/threads/...ll=1#post31286

    Custom cars online
    http://forums.eutechnyx.com/threads/...ll=1#post42177

    Dave on standard and hardcore damage
    http://forums.eutechnyx.com/threads/...ll=1#post73898

    4 links on fuel (4x links located by Barns)
    Link 1 = Fuel conservation
    http://forums.eutechnyx.com/threads/...ll=1#post44831

    link 2 = Fuel consumption explained
    http://forums.eutechnyx.com/threads/...ll=1#post44868

    Link 3 = Fuel Changes handling
    http://forums.eutechnyx.com/threads/...ll=1#post72926

    Link 4 = What happens if you run out of fuel
    http://forums.eutechnyx.com/threads/...ll=1#post74861

    tight/loose effects in draft (Aero)(front/back, side/side) Very Detailed response by Bob Smith
    http://forums.eutechnyx.com/threads/...ll=1#post75720

    twitter response to turning on and off "air flow" visual for draft.
    http://forums.eutechnyx.com/threads/...ll=1#post75642

    Bob Smith on Restricter Plate
    http://forums.eutechnyx.com/threads/...ll=1#post81840
    Last edited by Thorsfew; 15-02-2011 at 10:55 PM.

  6. #6
    Driver barns's Avatar
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    All mine are confirmed on twitter and in the forum by a Developer. That's a lot of copying and pasting links, not to mention sifting through endless post's on twitter! lol

    So I have to find all the sources? lol......That will and would take all day!



    Why don't we just ask Davet to confirm the list every so often. Like, he could say post #2, 3 and and 4 are all confimed and will be featured in NTG 2011.

    I think doing this for NTG 2012 will be much easier, for the simple fact we have an idea on how to do it with links as we read the forum. With 2011 the forum is gigantic and hard to find the links now. As for twitter, that would seriously take days to sift through it all, it took me 30 minutes to get from present date, back to January 17th! lol
    Last edited by barns; 01-02-2011 at 05:38 PM.

  7. #7
    Test Driver Thorsfew's Avatar
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    Quote Originally Posted by barns View Post
    All mine are confirmed on twitter and in the forum by a Developer. That's a lot of copying and pasting links, not to mention sifting through endless post's on twitter! lol

    So I have to find all the sources? lol......That will and would take all day!
    Yes, way too much work involved.
    Could just take your word for it instead of links, and when we finaly happy with quality of the answers, the Devs can pass it off, or suggest amendments?

    (ever get the feeling it was best to leave this post alone)
    I guess once upto date it will be easier for all rather than having to search out each answer.
    Still, we have as long as it takes (no deadline for us)

    Yes, just read your above edit, agreed.

    Sidenote,
    Keeping my wording short and precise will be a knew experience.
    Believe your grammer and general layout is alot better (than mine).
    Last edited by Thorsfew; 01-02-2011 at 06:01 PM.

  8. #8
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    wth is this thread for?

  9. #9
    Test Driver Thorsfew's Avatar
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    Quote Originally Posted by EMWHiplimbeboy7 View Post
    wth is this thread for?
    Something positive to do while we wait for the 29th March.



    Actually its an attempt to coordinate the more common Questions, and all the answers, so members and visitors can see at a glance what is what with the game in one thread.

    Save people asking repeat questions and alike.
    Last edited by Thorsfew; 02-02-2011 at 04:55 PM. Reason: Spelling

  10. #10
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    ppl dont even come to this side that much its not goin to help that much. we still get alot of repost

  11. #11
    Test Driver Thorsfew's Avatar
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    Sir, thats why its here until its updated, and NOT in main forum as yet, because people would be asking questions, and not reading the whole thing. Until this is 100% correct and confirmed it stays here, so members and visitors don't go quoting the incorrect details.

    As for reposts.
    The mods will be able to link and close at a moments notice any repeat threads regarding known answers, so making it quicker and easier for the visitor/ member along with hopefully making the 'mods' job easier.

    New questions of course will follow their natural course.

  12. #12
    Driver barns's Avatar
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    Good job Thorsfew. Your beating me in links! lol

  13. #13
    Test Driver Thorsfew's Avatar
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    Quote Originally Posted by barns View Post
    Good job Thorsfew. Your beating me in links! lol
    Lol, just follwed one of your posts, and located two more links..
    Only took 5 mins to get them as oppossed to last night, which took an hour to locate two other sources!
    Last edited by Thorsfew; 02-02-2011 at 04:59 PM.

  14. #14
    Fan WolfLeBlack's Avatar
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    Cheers for the Q&A, Thor. It was a great way for me to catch up on the game and see what's going on.
    www.wolfsgamingblog.com - Honest reviews from an honest gamer.

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    Games Reviewer/Journalist - Best job ever? Damn right!

  15. #15
    Car Owner BMM248's Avatar
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    This should definitely be moved to the General Discussion, stickied, and organized in to one massive post. This is fantastic.

  16. #16
    Champion Driver MrNascarFan's Avatar
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    Quick Question.
    When they say "you can create your own team", what does that mean? Like you create your own team and its just you or do you control other drivers too? i don't get it?

    Dale Jr: "He just spun right out. Craziest thing I ever saw."
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  17. #17
    Driver barns's Avatar
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    Quote Originally Posted by MrNascarFan2011 View Post
    Quick Question.
    When they say "you can create your own team", what does that mean? Like you create your own team and its just you or do you control other drivers too? i don't get it?
    Just yourself.

  18. #18
    Champion Driver MrNascarFan's Avatar
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    thanks.

    Dale Jr: "He just spun right out. Craziest thing I ever saw."
    -Richmond Flall 2013
    Follow me on Twitter @SilentPsych

  19. #19
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    Pitting Stratagies

    In Nascar 2011 do the AI take pit stops every causion like in real life or no?

  20. #20
    When you say a "specific font" for the numbers, is there only one font?

  21. #21
    Test Driver Thorsfew's Avatar
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    Quote Originally Posted by Duescher88 View Post
    In Nascar 2011 do the AI take pit stops every causion like in real life or no?
    They will use the caution like real life.
    If they see advantage to use fresh tires or need of fuel they will pit.
    Guess they will stay out if they have fresh tires and if they have enough fuel.
    Same goes for if they have damage or none.

  22. #22
    Test Driver Thorsfew's Avatar
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    Quote Originally Posted by nascar56 View Post
    When you say a "specific font" for the numbers, is there only one font?
    One font we know of supplied for you to design your own car.
    Don't forget you can use shapes, etc, to design your own numbers and styles, but the ticker will not show this new number.
    Example.... You use the in game #48 car and design a new number using the custom paint and shape to make a number #8. The ticker will show you as #48 still.

    Example you pick a team and make a car with a new double diget number (ticker uses this number)

  23. #23
    Driver barns's Avatar
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    Quote Originally Posted by Thorsfew View Post
    One font we know of supplied for you to design your own car.
    Don't forget you can use shapes, etc, to design your own numbers and styles, but the ticker will not show this new number.
    Example.... You use the in game #48 car and design a new number using the custom paint and shape to make a number #8. The ticker will show you as #48 still.

    Example you pick a team and make a car with a new double diget number (ticker uses this number)

    Added your post to Suggestions and Feedback in the sticky threads. Thanks again for your work!

  24. #24
    Test Driver Thorsfew's Avatar
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    OMG, my head is hurting lol.
    So many threads to look through and catch old info. By the time I locate one it's normally out of date:P

    Really need to look at condensing a thread to the minimum facts so visitors can read it a glance rather than skim read or trawl through the whole lot.

  25. #25
    Fan JGFAN's Avatar
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    I searched but didn't seem to find the answer...please don't beat me! Can paint schemes be shared?

    Thank you for your assistance!
    I wanna go fast!!!
    With all due respect Lucious...I'm gone do some drivin!

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