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Thread: Wii Damage Model... For 2012
16-09-2011, 12:15 AM #1
Wii Damage Model... For 2012
Alright, first of all, the Wii version of NTG11 was pretty solid, other than the fact that there was ALMOST NO DAMAGE MODEL. I could crash into a car 100 times and get a little front and rear damage...which is weird because any normal car would be ripped to almost nothing.
If their making NTG12 for Wii, they need to get rid of something (like the video of Greg Biffle flipping over) to make more space, then create a better damage model and thus the Wii would be closer to complete.
Last edited by RacingFan14; 16-09-2011 at 12:17 AM. Reason: Word highlighted
16-09-2011, 02:03 AM #2
16-09-2011, 03:17 AM #3The Drive For 6!
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16-09-2011, 11:14 AM #4Gamecube just can't handle it.
16-09-2011, 01:17 PM #5
The damage model is being completely re-done for NTG12 to make it more realistic.Dave T.
Eutechnyx Dev. Team
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16-09-2011, 01:44 PM #6
17-09-2011, 06:47 PM #7
17-09-2011, 10:29 PM #8
It's a big relief considering how bad NTG11's damage model was
18-09-2011, 11:19 AM #9
How much better is the damage?Tiger Racing League: http://forums.nascarthegame.com/threads/3309-PS3-The-Tiger-Racing-Leauge
Diecast Racing Series: http://forums.nascarthegame.com/threads/4362-Tigerman-s-Diecast-Racing$-Series
19-09-2011, 11:24 AM #10
I'm guessing it's going to be like the PS3/xBox damage
21-09-2011, 04:10 AM #11
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I just wish you could crash out
21-09-2011, 02:20 PM #12
22-09-2011, 03:17 AM #13
Wii has too many limitations to make a damage model like that of the Xbox 360 or PS3 versions. So it's probably not gonna be anything spectacular by any means, but more of a slight improvement. Not much can be done on Wii. Sorry.HEY YOU!
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The content of this post is on behalf of my own personal opinions, and does not reflect that of Eutechnyx.
22-09-2011, 11:25 AM #14