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Author Topic: USA Patch  (Read 6314 times)
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« Reply #100 on: November 04, 2008, 09:53:20 AM »

Hi,

After we submitted the final patch to Europe, we added a few extra fixes including re-working the FFB to eliminate the dead-zone issues. It was finished the first week of September and sent to Activision. It was put in to Sony Q/A around the 3rd week of October and rejected 10 days later because of 1 must fix issue.

We expected the patch to hit the US only a couple of weeks after the initial release of the game but unfortunately circumstances beyond our control prevented that from happening.

I'm sure most people in Europe will agree that we and System 3 have worked hard to correct the issues with the game and added numerous enhancements that the community requested.

We’re very disappointed in the time it is taking for the US patch to be deployed, possibly even more than you guys because we want you to be able to play the game as it is meant to be.
« Last Edit: November 04, 2008, 09:56:09 AM by Forum Administrator » Logged

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« Reply #101 on: November 04, 2008, 02:11:37 PM »

Devil2K:  as has already been pointed out in this forum, the infinite replay issue can be avoided but de-activating the REV DISPLAY. 

I remember waiting a very long time to get the US patch for FFB in F1:CE.  It IS frustrating, but we're just going to have to wait.  However, I think it's killing the reputation & sales of this game...
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« Reply #102 on: November 04, 2008, 04:57:07 PM »

We’re very disappointed in the time it is taking for the US patch to be deployed, possibly even more than you guys because we want you to be able to play the game as it is meant to be.

Thank you for the continuing updates. I'll be holding on to this game until I can try it out as intended. Hopefully we can get the word out once the update hits and people will start buying it again. I look forward to racing all of you online.
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« Reply #103 on: November 04, 2008, 07:10:56 PM »

Hi,

After we submitted the final patch to Europe, we added a few extra fixes including re-working the FFB to eliminate the dead-zone issues. It was finished the first week of September and sent to Activision. It was put in to Sony Q/A around the 3rd week of October and rejected 10 days later because of 1 must fix issue.

We expected the patch to hit the US only a couple of weeks after the initial release of the game but unfortunately circumstances beyond our control prevented that from happening.

I'm sure most people in Europe will agree that we and System 3 have worked hard to correct the issues with the game and added numerous enhancements that the community requested.

We’re very disappointed in the time it is taking for the US patch to be deployed, possibly even more than you guys because we want you to be able to play the game as it is meant to be.


And with this you are missing Europe we still need the deadzone fix too. I think you could submit a new patch for that to the European community because we are here waiting for it. And with this US users would see how fast things are here.

And yes Eutechnyx and System3 did a great job here (Europe) with every patch they released some of the players requested features and we are waiting for more, but this US patch thing is slowing the European version too.
« Last Edit: November 04, 2008, 09:58:49 PM by Mekanaizer » Logged

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« Reply #104 on: November 05, 2008, 06:49:26 AM »

Sad news about the latest delay but thanks for keeping us updated devs.  It means a lot to at least have some idea of what is going on.  Again thanks for keeping all your retail customers in the loop.

I wonder how Socom can get a patch within 2 weeks and yet this third party game seems to take forever for Sony to get through the patch/update system.  It will be very interesting to see how long Activition and Sony take to get this latest patch tested.

There are a ton of games to play this month so waiting is not that a big deal to me.  I never got further than the tutorial when I found out that Trophies were not in the game so I decided to put it down until the patch is available.
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« Reply #105 on: November 05, 2008, 06:58:18 PM »

Here is my take on the issue -

With the global economy slowing to a crawl gaming companies are going to have fierce competition for a much smaller pie.  If Eutechnyx want this game to have an extended shelf life, then they need to step it up and show this community of racers they want to earn their money.  As it stands now, I haven't played this game since EU patch came out, because I only play online and I can't thanks to Eutechnyx.  Not so sure if I will buy DLC (if it is ever made available).  Please step it up and the racing community will support you.

Cheers,
Host_Killer
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« Reply #106 on: November 05, 2008, 08:04:34 PM »

You can blame sony and activision all you want and yes I am sure they are responsible for making the patch public, but if the game would be programmed well and would have been tested well, we wouldn't have to wait for a patch.  then you submitted a patch which was obviously not working!!!!
I call that incompetence!
Then they promised us DLC's 3 month ago!!!! Yes, system 3 is responsible , not you guys, but hey, if my reputation would suffer because my business partner is incompentent, I would do something about that!!
this was the first and last game by eutechnyx or system 3, that I own.
Back to GTR evo. That works like a charm.
 
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« Reply #107 on: November 06, 2008, 12:30:53 PM »

Quote

The patch will be re-submitted to Activision this week. We have corrected the issue that Sony objected to and are in the process of testing it.


Can you confirm if the patch has finished testing and has been resubmitted to Activision? 
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« Reply #108 on: November 06, 2008, 03:38:21 PM »

Hi,

After we submitted the final patch to Europe, we added a few extra fixes including re-working the FFB to eliminate the dead-zone issues. It was finished the first week of September and sent to Activision. It was put in to Sony Q/A around the 3rd week of October and rejected 10 days later because of 1 must fix issue.

We expected the patch to hit the US only a couple of weeks after the initial release of the game but unfortunately circumstances beyond our control prevented that from happening.

I'm sure most people in Europe will agree that we and System 3 have worked hard to correct the issues with the game and added numerous enhancements that the community requested.

We’re very disappointed in the time it is taking for the US patch to be deployed, possibly even more than you guys because we want you to be able to play the game as it is meant to be.


And with this you are missing Europe we still need the deadzone fix too. I think you could submit a new patch for that to the European community because we are here waiting for it. And with this US users would see how fast things are here.

And yes Eutechnyx and System3 did a great job here (Europe) with every patch they released some of the players requested features and we are waiting for more, but this US patch thing is slowing the European version too.
I agree, Mekanaizer.

Now that we know that the FFB issue is fixable (of course  it is!), the game has no interest for me until that is put right. The single most important aspect of a driving sim/game is how the car drivers, after all.

So now the question is: When will we see the "few extra fixes including re-working the FFB" in Europe?

I also wonder: Isn't it the same code base regardless of region? If so, why the several months skewing of the patches - why not submit US/EU patches simultaneously?

I hope Eutechnyx will answer this.

DJ
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« Reply #109 on: November 06, 2008, 04:53:51 PM »

I think its due to separate publishers. It should be the same code in theory. All I know is Activision should not have published a game they have no intention of supporting. You'd think they would at least list the game on their site. As for the FFB patch I'm only assuming here, but I think they are going to finally use the U.S. as a test for the patch then give you guys a tweaked version if it needs more adjusting although with the never ending delay here you may see it sooner than we do LOL.
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« Reply #110 on: November 07, 2008, 04:34:29 AM »

Devil2K:  as has already been pointed out in this forum, the infinite replay issue can be avoided but de-activating the REV DISPLAY. 

I remember waiting a very long time to get the US patch for FFB in F1:CE.  It IS frustrating, but we're just going to have to wait.  However, I think it's killing the reputation & sales of this game...

Thanks, I will try that.
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« Reply #111 on: November 07, 2008, 04:35:42 AM »

You can blame sony and activision all you want and yes I am sure they are responsible for making the patch public, but if the game would be programmed well and would have been tested well, we wouldn't have to wait for a patch.  then you submitted a patch which was obviously not working!!!!
I call that incompetence!
Then they promised us DLC's 3 month ago!!!! Yes, system 3 is responsible , not you guys, but hey, if my reputation would suffer because my business partner is incompentent, I would do something about that!!
this was the first and last game by eutechnyx or system 3, that I own.
Back to GTR evo. That works like a charm.
 

Ya, GTR Evo is awesome.
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« Reply #112 on: November 07, 2008, 10:12:12 AM »

Quote

The patch will be re-submitted to Activision this week. We have corrected the issue that Sony objected to and are in the process of testing it.


Can you confirm if the patch has finished testing and has been resubmitted to Activision? 

* repost * (bump)   Smiley
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« Reply #113 on: November 07, 2008, 07:23:03 PM »

Hi,

Yes, it was sent today. I'll let you know when it is sent to Sony.
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« Reply #114 on: November 07, 2008, 07:28:44 PM »

Hi,

Yes, it was sent today. I'll let you know when it is sent to Sony.

That's a relief.  Thank you for the confirmation.  I'm still hopeful it can be pushed through to users in the next two weeks.  I wish there was a way we could collectively 'push' Activision but it seems aside from their name on the box and credits, they're unwilling to even acknowledge the game.  The feedback options on their website will probably only be directed to the wrong people and ignored.  Trust you'll do your best to urge them from your end.   Cheesy
« Last Edit: November 07, 2008, 07:35:59 PM by jjaisli » Logged
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« Reply #115 on: November 11, 2008, 09:35:55 AM »

Quote from: Forum Administrator
Hi,

Activision have submitted the patch to Sony US. It should take approximately 10 days to clear testing.

 Grin  Thank goodness!  I knew I felt good about a Thanksgiving release date.  As always, I appreciate you keeping us informed with such details.

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« Reply #116 on: November 11, 2008, 10:06:56 AM »

hopefully it wont take the full ten days, basically SONY should just check that one problem the other patch had hoping Eutechnyxx/Activison didn't create other probs while fixing the previous'
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« Reply #117 on: November 11, 2008, 04:41:41 PM »

With the patch almost out of the way, 10 days hopefully less, lets hope we have some download content following very close behind.
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« Reply #118 on: November 11, 2008, 07:49:29 PM »

Looking forward to the patch.  Thanks again for the status update.

Interestingly there was an interview where Capcom claims that games normally take 4 - 7 days to clear and resubmissions because of a test failure can clear within 48 hours.  Lets see how accurate that interview was Smiley.  They do state that it depends on how busy things are so it is not like those time-frames can really be depended on though.  I am sure with all the games this past month they might be a little busy.

http://www.maxconsole.net/?mode=news&newsid=33618
« Last Edit: November 11, 2008, 07:51:20 PM by xStatiCa » Logged
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« Reply #119 on: November 14, 2008, 01:14:51 AM »

Looking forward to the patch.  Thanks again for the status update.

Interestingly there was an interview where Capcom claims that games normally take 4 - 7 days to clear and resubmissions because of a test failure can clear within 48 hours.  Lets see how accurate that interview was Smiley.  They do state that it depends on how busy things are so it is not like those time-frames can really be depended on though.  I am sure with all the games this past month they might be a little busy.

http://www.maxconsole.net/?mode=news&newsid=33618

This game was DOA with all of the problems that it had upon release.  Activision doesn't even list it on their website, most likely because they are embarrassed that they agreed to market this so-called 'sim racer'.  The problem these days is that run-of-the-mill developers can somehow manage to sell games for good money, even though they know that said games are not finished upon release.  This was not the case before internet access made it possible for these shoddy, fly-by-night developers to patch games after they submitted them for Beta Testing by suckers on a worldwide scale.  The system has become a joke and this 'game' is a fiasco.
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« Reply #120 on: November 14, 2008, 03:06:01 AM »

This game was DOA with all of the problems that it had upon release.  Activision doesn't even list it on their website, most likely because they are embarrassed that they agreed to market this so-called 'sim racer'.  The problem these days is that run-of-the-mill developers can somehow manage to sell games for good money, even though they know that said games are not finished upon release.  This was not the case before internet access made it possible for these shoddy, fly-by-night developers to patch games after they submitted them for Beta Testing by suckers on a worldwide scale.  The system has become a joke and this 'game' is a fiasco.

They should just call it Ferarri Challenge - Prologue instead
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« Reply #121 on: November 14, 2008, 02:45:53 PM »

Looking forward to the patch.  Thanks again for the status update.

Interestingly there was an interview where Capcom claims that games normally take 4 - 7 days to clear and resubmissions because of a test failure can clear within 48 hours.  Lets see how accurate that interview was Smiley.  They do state that it depends on how busy things are so it is not like those time-frames can really be depended on though.  I am sure with all the games this past month they might be a little busy.

http://www.maxconsole.net/?mode=news&newsid=33618

This game was DOA with all of the problems that it had upon release.  Activision doesn't even list it on their website, most likely because they are embarrassed that they agreed to market this so-called 'sim racer'.  The problem these days is that run-of-the-mill developers can somehow manage to sell games for good money, even though they know that said games are not finished upon release.  This was not the case before internet access made it possible for these shoddy, fly-by-night developers to patch games after they submitted them for Beta Testing by suckers on a worldwide scale.  The system has become a joke and this 'game' is a fiasco.

I don't disagree on any particular point.  This is a very harsh but essentially accurate assessment of how many games are now being developed.  And this title is no exception.  But I do think it's a bit unfair to label Eutechnyx as 'fly-by-night' or 'run-of-the-mill'.  FC:TP has what I would agree are unacceptable bugs.  The replay bug I mentioned here is yet another example in a long list of embarrassing problems.  But in essence I've stuck with the title for two reasons:
1) This forum. And the openness and willingness of the developers to fix the problems and keep us informed.
2) The fact that FC:TP was really on to something. 
It may not have the photo-realistic graphics or polish of a GT5P but it has one of the best driving models I've ever seen on a consol based game.  A lot of thought and work went into it.  This is not the product of a 'fly-by-night' company.

I don't have any inside knowledge of the particulars between the relationship of Eutechnyx, System3, Activision or Sony.  But I do have some basic idea of how this process works.  And from the outside looking in, there's been a lot of mistakes all around.  Do you want to tell me that Activision allegedly spent millions in advertising dollars to promote this game on Television but do not list the title on their own website because they are 'embarrassed'?  Highly doubtful.
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« Reply #122 on: November 14, 2008, 04:46:13 PM »

Hi, just found this forum.
I've been reading a bunch of posts here & it's nice to have a company that solicits feedback from it's customers directly.

I hope this patch gets released soon.
I pre ordered this game & for the most part enjoyed it, I have shelved it until the patch since there will be so many changes & I'd have to start over for the trophies anyway.

Fortunately I have GT5P & Little Big Planet to keep me busy but I am anxious to get back behind the wheel of this game!
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« Reply #123 on: November 17, 2008, 12:27:52 PM »

Here's hoping the patch approves and launches today.

@theoose, I have those games too, if you want you can add me to play LBP and FC after the patch, matter of fact after the patch I'll be looking for some people to play online, not been able to race online at all Sad .Side note,this game is meant to be on a big screen, I've been playing on a 20" but recently got a 32"720p, just great
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« Reply #124 on: November 17, 2008, 04:51:22 PM »

The US patch has been approved by SCEA. We are just waiting for a deployment date although I expect this to be imminent.

Hallalejuah!   Cheesy 
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